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  #15  
10-07-2010, 03:52 AM
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AvengingGibbons
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: Apr 2010
: England
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The scenes in Spyro's gameplay were more open. Crash's scenes were more compact and one-dimensional. It's a lot easier to design an attractive environment when you only have to worry about how things look from one perspective. Spyro had a [free-camera?] system, so the designers had to think about how things looked from every perspective.
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