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  #25  
09-30-2010, 12:45 AM
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Dixanadu
Outlaw Semi Auto
 
: May 2009
: Northern Ireland, UK
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Hard and annoying parts I've come to loathe. Abe's Oddysee first:

The one Ridg3 aforementioned, that one was more annoying than hard, especially when you have a dodgy triangle button.

In Scrabanian Temple, there's a secret area like that, except the Scrab is in closer proximity and there's three Mudokons this time. The run isn't as long though, but the jumps are a bitch (damn triangle).

Paramonian Temple, there's the one labelled 'Paramite Feeding Area'. It was annoying enough keeping them occupied, but then having to dodge falling rocks right after was agony.

Again in Paramonian Temple, both occassions you have to dodge swinging, spiked rocks. God, that was annoying.

Stockyard Return, in it's entirity, was both annoying and hard.

I didn't find many parts in Abe's Exoddus hard/annoying thanks to the QuikSave (I'm a cheating bastard too, I know the Invincibility cheat off by heart, but only use it when I'm really stuck then switch it off.)

Two such parts that annoyed me when invincible or not, was when you possessed Phleg, having to go through all those Slog kennels, with that saw slowly grinding down. Finally, the game ender too. That angry Mudokon is still my #1 most hated game character for his reluctance to co-operate.

Munch's Oddysee was not hard. No Mud's Land was annoying.

I can't remember Stranger's Wrath, I only played through it three times and that was years ago. I should get Ridg3 to throw me it down sometime so I can get a blast at it again.
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