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09-10-2010, 10:41 PM
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Havoc
Cheesecake Apocalypse
 
: May 2003
: Netherlands
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3D just didn't fit Munch's Oddysee. But in Stranger's Wrath, it worked very well. (Also the switching-to-FPS -system worked well.)
Going to 3D wasn't the problem and I think that actually worked halfway decent. The game just got boring because they had to cut almost everything that would have made the game stand out and be unique.
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