thread: .lvl files
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  #839  
09-09-2010, 10:32 AM
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Paul
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: Jun 2007
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Hi Paul,

I am really impressed with your work on this and I think that you are amazing. Well done.

With this breakthrough, is a full level editor (making your own playable levels) anywhere within the realms of possibility?
Check out the open source alive engine thread for the new engine level editor mock ups

Edit: Took a while to get it together but here is 0.5 with FG1 support.


Edit: Ignore what the change log says, I have found that some animation frames are still missing Not to worry since I see what the problem is and will also be able to save frames back into their logical grouping again.

Edit: Wasted most of my Sunday trying to figure some things out, seems there are extra frames that are never used by the game and thus have no "index". It will take me a while but I plan on rewriting my Anim parser stuff to pull out all frames properly, and also to possibly dump the extra un-indexed frames.

Seems I've got a bit more reverse engineering to do before I can close the lid on this one
Attached Files
File Type: zip Decoder 0.5.zip (186.0 , 476 views)

Last edited by Paul; 09-12-2010 at 02:06 PM..
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