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  #31  
09-07-2010, 01:46 AM
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Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
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Seriously, having played through it, 3D wasn't very good. Not good enough to warrant the decade plus hype that Forever has garnered.
It was no Quake.

The level design was where a majority of the highlights of the game were, for me. There was enough stuff for you to need to go over to pick it up and I never found myself in excess of basic weapons or very powerful weapons unless I bothered to find EVERY secret area (I always manage to have 50 pipebombs at the end of each episode regardless of how many I used/found). Some of the open maps have excellent use of enemies, too.

The weapons were awesome, despite some being useless. Laser tripmines appeared to be a gameplay element that they decided to let you use. Good fun in online, though.

I want to play online co-op with a friend some time. I used to play it with my dad when I was younger.

I always thought it was a good game and the amount of times I've re-visited it (and had fun doing so) is more that proof.

I was looking forwards to DN:F being a direct sequel, even if it meant having the same enemies, weapons and items. I want a good, old fashioned, FPS game. I doubt this will happen now, though.