Kalmaru Mage Tower
**As you read the wooden sigh on the door "Dakkan Mage Spire" you enter the three floor black spire, you see a wereworf sitting at the counter, he is smoking some dream weed**
Kugal: Welcome, so you have come to be trained into the black arts?
Rules of Mages
Before you become a mage, there are rules to balance the power of mages. This is so Magi don't become corruped by there great power. Okay here are the rules of mages sothere are not to powerful.
1.Mages may not have a APBase over 10
2.Mages may not use guns or swords, only daggers, staffs, ect.
3.Mages must study a magic page for 20mins before they may remeber it and cast it. After they cast the spell it is wiped from there mind. You may remember up to 3 spells at a time; Orbs are studied for 1hour.
Store Items
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---Training---
What you need first...
Becoming a Apperance Mage-5000- (This comes with training and your book, where you spells are held)
Upgrade-2000- Training used to make your casting ability go up one level. It goes up my class, meaning you have to do two seperate trainings to be a Lv.2 for black and fire magic, Training for one class of your choice
---Magic---
Fire Elemental Magic
1000- Flame Page- Spell for newbies. A decent spell for starters.
[Lv.1=5Dam]
[Lv.2=15Dam]
[Lv.3=25Dam]
6000- Crimson Orb- A spell for the best of the best in fire magic. This spell summons crimson- a slig made of flame- to rain attacks on your all who get in your way.
[Lv.4=Flip a coin- Heads=40Dam Tails=60Dam]
[Lv.5=Creates a 30/10 Crimson Creature]
Cold/Water Elemental Magic
1000- Wave Page- Spell for newbies.
[Lv.1=3Dam]
[Lv.2=9Dam]
[Lv.3=27Dam]
Green Elemental Magic
1000- Bush Wall Page- Spell for newbies. This spell summons a wall to the battle field making the opponett attack the wall and not you. Physical attackers on your side only do 1/2 Damage while wall is up.
[Lv.1=25HP]
[Lv.2=50HP]
[Lv.3=75HP]
7500- Man'Handala Orb- The spell for masters of Green magic. The Man'Handala is a meat eating plant that can be unleashed on the battlefield.
[Lv.4=Flip coin- Heads=Eats ya Tails=50Dam]
[Lv.5=Flip coin- Heads=Eats ya Tails=50/15 Man'Handala is created]
Black Magic
1000- Shadow Page- Black spell for newbies, powers of Cloaking, must cast this before any other black spell. Cloak makes the opponent have a 50% chance of hitting you. This also gives power for more black spells to be casted.
[Lv.1=1RoundCloak]
[Lv.2=2RoundCloak]
[Lv.3=3RoundCloak]
10000- Diablo Orb- This is for The best in Black Magic. You may summon the lord of the underworld to be your slave. Before Diablo is casted, there must have been a cloak casted the preious round.
[Lv.4=100Dam to all NMEs]
[Lv.5=Flip coin- Heads=100Dam to your party Tails= Creates 100/100 Diablo
White Magic
1500- Blessed Healing Page- Using the power of ying. You are able to summon the power to heal wounds with this spell. NOTE- This spell will not heal a character with 0HP.
[Lv.1=+5HP]
[Lv.2=+10HP]
[Lv.3=+15HP]
---Artifacts---
Summoner's Bell- 1/1- 1000- Sent to me from a distance mage clan, very rare. Only 3 in stock...
Holy Grail (Full body armor)- 5/5- 3000- Many in stock. A decent armor from the TriPsi mage council.
Degona Blessed Shield- 0/10- 4000- Many came in stock. Great shield blessed with the magic of white magic.
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[ June 13, 2001: Message edited by: Dakkan Blackblade ]
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