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This honestly doesn't sound like a good idea to me. The two art styles are directly conflicting, with Team Fortress 2 being bright and cartoony, and Rupture Farms being dark and gritty.
That's not to say that the idea can't work, it's just that it'd need a lot of work for it to be good. While the map might so far be good for a more realistic FPS, I don't think it'd feel right in TF2.
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Thats the challenge I'm facing. however your point about TF2 not being the right game is understandable. i have plans to make one for HL2: Deathmatch and even Counter-Strike.
plus i'm trying to make Rupture Farms dark with a TF2 art-style. Even though TF2 is Cartoony, It still can be made dark and gritty
also I'm making new textures that look like rupture farms but in the TF2 Art-style.