thread: .lvl files
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  #826  
08-31-2010, 10:50 AM
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Paul
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Paul, you are truly amazing!

Ok, now, the deal with the FG1 files. i have a fealing they are just points. Or they are a white bitmap in some format. Ill upload some examples later.

Edit:Ok, heres a quick diagram of what i ment.
The other guy fully documented the AE FG1 format, its similar in AO it seems there are 3 "types".

1. Will create a "PBuf" in the code, this seems to be the pixels to copy and paste over the image.
2. Will index rects into the PBuf to copy over the bits, or index "full" blocks that don't have transparency to copy and paste over the bits
3. An "end" type

I'm in the process of figuring out exactly how to perform step 2, since the pixel data is compressed in some way :/

Edit: Figured the compression out, its the same as some Anim compression types. Seems there are two things at play here, Chnk block and PBuf, looks like it should be pretty simple to figure out the AO FG1 from here on, free time permitting
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Last edited by Paul; 08-31-2010 at 03:31 PM..
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