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Wow, yeah, it looks so much more like a real scrab now
How do you begin to model something like this? I have 3ds max 10 but I don't know what the best way is to go about modelling something like this. How many polys do you use initially for each particular part? It'd be helpful to see an early rendition before you've used smoothing modifiers 
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Thanks, i actually created the model as it is now straight from a sphere in sculptris, so it's been pure sculpting as it is, with no consideration for triangle/poly count.
I'd usually use 3DS Max, but it's been interesting to fool around with something new.
What i plan on doing is using 3D Coat to layer polys over the high poly model to create my low poly 'game version'.
Thanks for the comments guys, they really mean a lot, without criticism, i'd have thought it looked fine from the start

The cookies were delicious by the way
Oh and by the way, Fartuess, i love what you're doing with the Slig and the Rupture farms environment, they look FANTASTIC!