thread: .lvl files
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  #818  
08-24-2010, 09:34 AM
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Paul
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EDIT:i found that the slog walk run animation isnt there too,just like the sligs(sorry,im just informing )
All righty, so it seems there is a bug in the part of my app that parses the frame table since these are missing and abegas.ban has nothing converted at all

I think I need to make a brute force way of making sure all frames are pulled out, so I think I will release another version of the app that does that sprite sheets directly from archives and then look at something else.

I made a DDrawProxy hook DLL so I plan on using this to figure out how more stuff works, I think that I might beable to make a debug hook into the game, I'll give it ago anyway

Edit: Here goes v0.3!
Attached Files
File Type: zip Decoder 0.3.zip (181.5 , 353 views)

Last edited by Paul; 08-24-2010 at 10:37 AM..
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