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The accuracy of the sligs changes on a puzzle by puzzle basis. Some sligs shoot for 3 seconds before they hit you, others hit you as soon as they see you. Their response time largely influences the difficulty of a puzzle, otherwise you could just run past hoping they don't respond fast enough.
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Yeah. Is it just me, or is there a lot more variety in Slig behaviour and personality in AO than AE? Probably they didn't have the time to really tweak the details.
Quicksave probably made it irrelevant anyway; we would just try shit multiple times rather than sitting and watching the Sligs operate as in AO.