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I'm surprised at the enthusiasm that this project has been getting, I'm very interested to see how it will progress.
Paul, have you got the source code for eSheep and if so, could you send me it please, so I have a dabble in this witchcraft subject that is coding... unless it's Java, I hate Java.
Naw, but it would be extremely appreciative if you have it and can send it to me.
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Nope not got the source, it will have to be c/c++/c# (with pInvoke) since this has to use win32 API's.
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Nice work!
One question however, I don't mean to be nitpicking, but I think there may be frames missing from the walking animation. Unless I'm mistaken, the last frame doesn't match up with the first, and those frames would encompass the other 'step' in the walk. I could be wrong though.
I've been looking through the sprites we have, however, and I can't find the missing pieces, so I don't know where they would be...
P.s. I guess it's a good thing we're not incorporating running as of yet. The sprites are broken up into several scenarios which would have to be pieced together. Looks like it would be a real ballache. 
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Hmm thats likely because it then switches to idle, so the first frame of idle would be the start/end frames. If you play the walking only frames in a loop it looks exactly as it does in the game.. or at least it does to me
