View Single Post
  #19  
08-09-2010, 07:03 PM
Viper45's Avatar
Viper45
Chippunk
 
: Dec 2002
: US
: 33
Rep Power: 0
Viper45  (10)

:
They would need to use high resoloution textures too, which is time consuming. They would have to create the texture map then add it to the 3DS MAX file, then render it again. Just think how many screens there are in Oddysee, nevermind Exoddus, plus all the sprites and animations that go with it
I doubt they'd have to retexture anything. High texture and model quality was the advantage of having all the graphics pre-rendered. The main problem was probably just fitting those renders on the disc and into memory.. hence the low resolution renderings. The textures used in the renders were insanely high quality for the time, and I bet it would look darn good today as well... if it was re-rendered at a higher resolution.
__________________


Last edited by Viper45; 08-09-2010 at 07:10 PM..
Reply With Quote