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There is one easy solution for that: Make required part of the game easy as for "Normal" player (not TOO easy, though), and make every secret place hard to solve... And everyone will be happy: Casual gamers will complete the game (Good ending doesn't need finding any secret places, right?) and more hardcore gamers will have fun from puzzles that will equal their abilities
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Yep sounds good to me. Even if, now that I think of it, that's pretty much how AO was designed. I guess AO difficulty is good
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SW wasn't the part of quintology... and rescuing mudokons/gabbits/I-don't-care-who-else is pretty much pointless with only one ending at the end.
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Yup but nothing tells us that the next few games are going to be part of the quintology either.