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  #49  
07-27-2010, 12:49 AM
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Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
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There is one easy solution for that: Make required part of the game easy as for "Normal" player (not TOO easy, though), and make every secret place hard to solve... And everyone will be happy: Casual gamers will complete the game (Good ending doesn't need finding any secret places, right?) and more hardcore gamers will have fun from puzzles that will equal their abilities
Yep sounds good to me. Even if, now that I think of it, that's pretty much how AO was designed. I guess AO difficulty is good


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SW wasn't the part of quintology... and rescuing mudokons/gabbits/I-don't-care-who-else is pretty much pointless with only one ending at the end.
Yup but nothing tells us that the next few games are going to be part of the quintology either.

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