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  #47  
07-27-2010, 12:11 AM
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Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
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-Puzzles and game difficulty equal (or higher!) than AO
Not sure about this one, I remember tons of people dropping AO because they thought it was too hard.
There is one easy solution for that: Make required part of the game easy as for "Normal" player (not TOO easy, though), and make every secret place hard to solve... And everyone will be happy: Casual gamers will complete the game (Good ending doesn't need finding any secret places, right?) and more hardcore gamers will have fun from puzzles that will equal their abilities

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-No quicksaves, only (good placed) checkpoints
Hell no, Quicksaves should be in it! But I guess you could have an option to disable it (like Vita chambers in Bioshock)
Yes, I think that's acceptable too...

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SW didn't have alternate endings and frankly it doesn't brother me
SW wasn't the part of quintology... and rescuing mudokons/gabbits/I-don't-care-who-else is pretty much pointless with only one ending at the end.

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Half of the things I remember from Abe's Oddysee come from the sounds; being too scared to walk through to the next screen because I could hear the distant mechanical footsteps of a slig, or the patters and screeches of a Scrab. Not to mention that once I heard that webbing sound that the Paramites made, my brain would immediately tell me to run as fast as possible in what seemed to be the safest direction at the time.
Imagine the game with Guardian Angel from FMV I'd shat my pants if I met that thing in real life... it's so awesome

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2.d gameplay with 3.d graphics, like little big planet.
I'm happy

Last edited by Varrok; 07-27-2010 at 12:22 AM..
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