View Single Post
  #46  
07-26-2010, 11:00 PM
squeak117's Avatar
squeak117
Howler Punk
 
: Dec 2006
: Australia
: 310
Blog Entries: 7
Rep Power: 19
squeak117  (516)squeak117  (516)squeak117  (516)squeak117  (516)squeak117  (516)squeak117  (516)

I just want them to keep that eerie feel. The atmosphere in the first two games have since been unmatched by any game. Sounds are extremely important.

Half of the things I remember from Abe's Oddysee come from the sounds; being too scared to walk through to the next screen because I could hear the distant mechanical footsteps of a slig, or the patters and screeches of a Scrab. Not to mention that once I heard that webbing sound that the Paramites made, my brain would immediately tell me to run as fast as possible in what seemed to be the safest direction at the time.

It's the same thing with music. It's a lot to ask, but everything in Abe's Oddysee fit together with the next. The music complimented the visual, the visual complemented the sound and the sound complimented the music. The whole game was just one big circle of awesome. That's what I would want in a new Oddworld game.
__________________

Reply With Quote