I'd say stick to the many good elements of AO and AE. Everything about the perfect environments and the tense music of the two Abe games were perfect. MO was too choppy and the 3D gameplay gave it that ilk of Crash Bandicoot, which isn't a bad thing! It just killed that element of seriousness for me. The stealth/tactician gameplay mentioned before is the right way to go as Varrok says above.
I'd like to see at least part of the new material focus on Molluck the Glukkon. A way for Abe to return could be to hunt him down in whatever facility he might be in? Who knows? But if an Abe game is in the works, I'd like to see Molluck.
If it's about Munch, I'd like to see MO done how it was meant to be as so many of you have also said! I may be over-analysing things too much, but:
"TSA: Will they be new games, or ports of existing ones?
SG: That’s extremely difficult to answer, so I’m not going to."
Now this could be (and probably is) deliberately done to keep us guessing, but his vague answer allows the idea of re-doing Munch's Odyssey to fit the bill. It would be a new game, but in essence a port of an existing one. We'll see.
I prefer the older elements to the games so I guess naturally I'd prefer an Abe title, but I'd love to see what they'd do with Squeek. I could handle a Munch title, but I'd be disappointed with a Stranger title as I thought it was too much of an abrupt curve for Oddworld. (Chicken people?)
They need to keep the Scrabs, Slogs, Sligs, Gluks. I'd love to see Meeches make a return, and now that technology has improved maybe an Elum could be back? If they do new stuff, they ought to make it worth it like the introduction of Fleeches. (Greeters were so pointless!)
A 2.5D game with a co-op mode could be really funny, and add further elements of puzzles; one as Munch, one as Abe, or a fellow Mudokon etc.
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