:
Nowtun, you should definately study how Metal Gear Solid uses 'sneaking' in their games.
The surface Abe walks on should have an effect on his stealth. If Abe walks through a puddle, the noise it makes is louder, and will be heard by a slig about 15meters away. If Abe runs through a puddle, the noise can be heard by a slig 25meters away. If Abe's sneaks through a puddle, the slig can't hear Abe even when Abe is only 5meters away.
Is this the kind of thing you have in mind?
|
yeah it is, I was thinking about shadows and how abe blends into the darkness and having to manouver through some shadows pretty quick before the light shines back on that area. things like that. and maybe avoiding puddles all together, maybe evon on sme parts use "hanging" just like in metal gear solid