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  #35  
07-26-2010, 07:05 AM
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Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
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Ive never had the chance to play Munch's Oddysee, but from videos Ive seen it looks like Abe does a flip every time he jumps, (Crash Bandicoot style). Was this the case throughout the game?
I don't remember Abe jumping without a flip in MO so propably yes, but I played Munch's Oddysee some months ago...

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Personally, I'd really like them to bring back realism from the originals in terms of the way Abe runs, jumps, etc. Most of all though, I miss the tension felt in AO/AE- that feeling that you could die any second with the slightest wrong move. This to me seems lost with the introduction of a health bar.

For example, in AO when you saw a slig, you had to plan how to get round it without getting shot. As soon as you have a health bar, i.e. not a one-hit death, the player is no longer afraid to take a risk, and can afford to run straight into gunfire knowing they won't be killed. Oddworld needs strategy!
Nice observation, I whole-heartly agree with you.
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