Ive never had the chance to play Munch's Oddysee, but from videos Ive seen it looks like Abe does a flip every time he jumps, (Crash Bandicoot style). Was this the case throughout the game?
Personally, I'd really like them to bring back realism from the originals in terms of the way Abe runs, jumps, etc. Most of all though, I miss the tension felt in AO/AE- that feeling that you could die any second with the slightest wrong move. This to me seems lost with the introduction of a health bar.
For example, in AO when you saw a slig, you had to plan how to get round it without getting shot. As soon as you have a health bar, i.e. not a one-hit death, the player is no longer afraid to take a risk, and can afford to run straight into gunfire knowing they won't be killed. Oddworld needs strategy!
