.FBX is some kind of 3D graphic format developed by Autodesk (3DS, Maya and a lot of different CAD's), but other 3D apps should have plugins for doing that (I saw lightwave plugin in same place with ASE exporter). I don't know which file format is better. I'm using ActorX plugin with .ASE for Static meshes, and .PSK for skeletal meshes (characters for example), because i'm used to it (Unreal Engine supports .FBX for something around 3 months).
If nowtun want to use Unreal Engine and import characters to it, then he have to use .FBX (again - .ASE doesn't support skeletal meshes)
|