Rebuilding the game is not a simple "press a button" operation!! It would require obtaining all of the source code, a visual studio 6 license (not possible since no longer supported) and working build environment.
Since MSVC6 is outdated they would have to use a newer c/c++ compiler, the end result of this is that the code won't build and will require maintaince. Once it finally builds it would then require more QA/testing etc.
Assuming someone actually poured a lot of money in and did this.. they would then need maya license and whatever whacky crazy scripts they have to render the game sprites and scenes..make all that work have a big rendering farm so it doesn't take 10 years to
finish...
And finally the game formats would need updating for the higher res graphics.. why? Not because "computers back then couldn't handle it" but because these games where designed for the PLAYSTATION which means they only had a 1024x512 frame buffer! PC's at the time could have done 10 fold the resolution if required.
So how about those high res screen shots? Likely just rendered out directly from maya for marketing/publication purposes if you ask me(would also explain why you would make the objects huge)
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