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That's kind of off topic but. The reason for the tragic ending is to show whether or players can not only use their head to pass elaborate obstacles and puzzles but to test players to see if can make the right choices. Whether its leaving a Mudokon behind knowing you can save him, killing him for the shear pleasure of watching him die, or doing the right thing and trying to save him. Kind of like Resident Evil I, with its puzzles and options that can cause one of three alternate endings.Or BioShock's three alternate endings caused by the players decisions.
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That's why there's a bad ending in the
game, but GlukkonGluk is referring to the
short film.