All read this.....
OOC: Hello everyone. Remember the suggestion I made about evening the weapons system? Well, if you weren't here, I tryed to even the Weapon's system so that a tooth-pick doesn't do 1000 Damage because you have a Machine Gun at your side. Well, the member though it was to complacated to add an math formula to do damage this late into the game.
Well, before I state what I say I have to know this because even now, Im still confused on the topic of damage. Here is an example.....
Kid
AP: 30
HP: 30
Kid's weapon has 5AP:5HP...... When kid is in a battle, does kid do 30 damage or 5damage?
Here is my solution to the Power problem. Weapons shoundn't add HP. Training I can see adding both, but that would be GAY! so training should just add HP to ya. so it is
Weapon: AP
Training: HP
The only thing that should add both is unique weapons like wings or an amulet. something that makes you stronger and defenice. What does everyone think. This would solve the problem.
It would solve the Weapon Overpower problem and if weapons only do there base, waisted training problem.
PlZ Reply on subject!
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