thread: Munch's Exoddus
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  #31  
07-02-2010, 09:31 AM
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ziggy
Grubb Fisherman
 
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: Triland
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So it would kind of taken the gamespeak aspect with NPC's further, or talking with other players to build an army/community with Fable (good/evil) consequences.

I really liked the sense of isolation that the older games had. It made it more mysterious and very appealing to me. I'd like to see more of that. That's probably been discussed before though, but I feel that was OI's edge that made them stand apart from other games at the time.
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Last edited by ziggy; 07-02-2010 at 09:36 AM..