So far I've got Anim type 0 and 3 almost working. I've also figured out how to parse the frame table properly. This means that its possible to get the abe running animations since they're type 3

I also made my app spit them out at the correct sizes so they shouldn't be all jumpy and buggered like last time!
Looks like its going to be an up hill battle to get all sprites ripped properly though

So I'm guessing its going to be a few more months before I reach the goal of all Animations being ripped.