Update: I'm not longer working on reversing the path format, I think I understand enough about the engine as a whole to do a basic reimplementation of it.
BUT! The following *has* to be done first otherwise there won't be enough game data:
1. Figure out all animation type compressions
2. Figure out FG1 in cam files
3. Figure out how to get sound sample data out of .VB files (music will have to be sodded off)
Once this is complete I will create an installer like tool to allow converting of all of this information, then I can write a level editor for the planned engine. So there will be a level editor before there is a game engine to run them on.
Edit: Note this will *only* be for data files in the PC version of AO.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.
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