Just played the demo of Beat Hazard and was left with a resounding sense of mehness. I'm not a huge fan of Asteroid-style shooter games (there's probably a proper genre name that I don't know, but whatever) to begin with, but the link between music and gameplay seems to be fairly tenuous; it seems to only be +volume = +weapons and slightly +enemies. On the other hand, there are plenty of moments of low volume where there are tonnes of enemies but my weapons don't do shit. Also moments where the music is rhythmic and intense but comparitively quiet, so the game just decides to not do shit. I'm gonna stick to Audiosurf, thanks.
Just bought Machinarium, P.B. Winterbottom and Plain Sight on Steam, although the way my backlog is going at the moment I'll probably only end up playing them in 2015.
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