Sprites are not too much of an issue, the issues are:
1. AE background images, and all PSX back ground images (PSX uses MDEC so its possible to get those)
2. Path / level scripts, this is a big one, being able to convert or at least understand how these work is a must.
3. Other sprite types, there a few more compression types to figure out
4. Sounds.. well nothing seems to have been done on this
The only thing I'm bothering with at the moment is #2. I'm pretty sure its possible to figure this format out, I spent about an hour last noting down the scripts for half of path one in R1 (up to the screen with the bombs in it, but have not done the secret areas or back tracking yet).
Once I've got all of this information I will fix up the data and post it here, then someone else can also look at the data and try to figure out whats going on with it, I've already noticed a few things so far.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.
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