I believe that of all the methods of DRM that have been tried so far, this has the most potential to actually work. Keep in mind that only a few game developers have dared using this method, it's no surprise it won't be without hiccups. And a bug is a bug, it's not supposed to be there. There are plenty of bugs in games without DRM too.
In the past few weeks I've played C&C 4 and Settlers 7 a lot and only once did I have a problem where Ubisoft's servers were down for like 15 minutes. I call that a good record for an experimental method. If this method is invested in (read, adapt the server for this specifically so they don't go down anymore) then this will be the future of PC gaming. Like it or not.
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