thread: .lvl files
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  #674  
04-01-2010, 12:24 PM
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Paul
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Jango if you REALLY REALLY REALLYYY want a level editor then...

1. Learn how to reverse engineer x86 binaries
2. Use this to figure out how to use the files which the game uses
3. Write something to convert this to a more robust format (means you need to know another programming language which likely means you know C or C++ as this is almost certainly a prerequisite to 1.)
4. Write a whole new game engine that uses these files
5. Write an editor to create new files / levels / sounds / etc for your engine

If you have zero knowledge then you will appreciate even more how none trivial this is to accomplish (assuming you actually give it ago).

Alternatively if you're pretty smart and know how game engines work in general and so on.. you can look at "Path 1" from path file in R1.LVL which I has posted the big image of above and see if any of the numbers make logical sense. I will be updating this image with more information as and when I can so that someone else can look at the level data and the path file data and try to figure out how its been pieced together.
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