
03-11-2010, 09:27 PM
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Stunk
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: Feb 2006
: Buenos Aires, Argentina
: 49
Rep Power: 0
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Yeah Varrok, i understand what you mean looking at the 2 of them but it's just too hard to get something that close in-game. I've made a high res one that looks much similar but lets not forget your going to be viewing this model specifically from very far away. The almost orthographic view from the first games is going to be made 3D (which is harder than you think.) So trust me once he gets in game you'll be none the wiser.
The cut scenes will be using the engine, not FMV's to save time (at least that's what we've decided for now) Where the high res model will be used.
The animations that Abe does do I've copied inch for inch. But the other ones i've made up my own...considering no matter what interaction you did he would just raise his hand in the original game besides slapping and the i don't know animation. He has perfect lip sync, independent eye lids, and a rig that actually sneaks (no idea how many times i had to mess with that).
I'm just trying to let you understand that considering a lot of optimisation and restrictions you wont get an abe that looks like that :P
I did try and a bit of purple, looks a bit weird but that'll be up to you guys when we are ready to show everything. (yeah you should be excited)   
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You can find this and other higher-resolution in-game screenshots of AO/AE for reference at http://oddworldlibrary.net/archives/...php?menu=SSAE1 and http://oddworldlibrary.net/archives/...php?menu=SSAO1
Hope this helps.
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