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  #16  
02-28-2010, 05:00 PM
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Paul
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: Jun 2007
: MilkyWay
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I did rip most of the AO sprites. Reversing the format so we/I could get those sprites was a big step since a new engine needs to use these resources.. we still need to understand how levels are put together in regards with back ground images / sprites / collision detection / sounds / scripting and so on.

If I knew the answers to all those questions it would just be a case of writing a tool to convert all the resources to something more flexible along with a new engine to use them.
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