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Was just looking through, Paul...you have some fantastic work done. I was just wondering if you could possibly round up all the tools (AO) in one zip folder for me please.
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They're all in this thread somewhere

However I'd wait a few weeks until I update my GUI tool to replace cam images if thats what you're after...
As for the translation stuff that could be possible although I won't be doing that since my goal is a completely new engine based on ALIVE.
The reason I'm looking at the PS1 version is because the PC version is a horrible hacked up version of the PS1 code. Looks like they couldn't get MDEC decompression working in the first game so they just fudged it by using raw 16 bit images.
If anyone can understand the how the AO's VB sounds are constructed from the VH that would be cool, it looks like they kept the same as PS1 info but the stuff in the VB is not the same
If I had sounds and music I would start working on writing a new engine
Edit: Btw those "low quality sprites" are the real/actual sprites the game uses.
Also here is the path script for the first couple of screens:
------------ + R1P15C15
load_hosit_rocks
load_portals
load_mud
load_null_1
load_hosit_rocks
load_hosit_rocks
load_switch_bans
load_trap_bans
load_null_35
load_slig_bans
load_hosit_rocks
load_null_2
load_slig_bans2
load_slig_bans2_proxy
load_glow_bans
load_glow_bans
load_glow_bans
-----------------------------
load_null1
load_hosit_rocks
load_hosit_rocks
load_switch_bans
load_hosit_rocks
load_unknown_bans1
load_mud
load_unknown_Bans1
load_hosit_rocks
load_unknown8
load_switch_Bans
load_null_35
load_meat_saw
load_meat_saw
load_meat_saw
load_unknown_11
load_unknown_4
load_glow_bans
load_mud
---------------------------------- - R1P15C15 + R1P15C16
load_hosit_rocks
load_portals
load_mud
load_null_1
load_hosit_rocks
load_hosit_rocks
load_switch_Bans
load_trap_bans
load_null_35
load_slig_bans
load_hosit_rocks
load_null_2
load_slig_bans2
load_slig_bans2_proxy
load_glow_bans
load_glow_bans
load_glow_bans
----------------- - + R1P15C16
The names are functions, I've created these names myself by looking at what each function does.. can't see where its getting the placement info or linking up switches or anything either.