View Single Post
  #5  
05-12-2001, 10:26 AM
LuxoJr
Howler Punk
 
: Apr 2001
: Australia
: 329
Rep Power: 25
LuxoJr  (10)

:
Halo animation is done with top animation tools and will run with as many frames per second as needed or possible
I think they're using Maya, but that doesn't deny the fact that so far, Halo's animation is terriible. Look at the E3 video and the shots where the troops run down a hallway (while the voiceover's talking about a whole lot of unlocked doors) and the movements are worse than an episode of Thunderbirds. And again, when the marine is shot and falls from his ledge, his body remains static.

Sure, this wasn't the final version, but the movements with Hitman's IK implementation are better than this - and that's been around for a few months.

It doesn't matter how much somebody has playtested a game, or memorised ambiguous hype from Gamespot and IGN, we don't know how good these games are until they've been released and they've been played properly.

Despite the fact that there's a lot of great advances in graphics technology, I'd like you to name one non-MO revolutionary gaming development. I don't class being able to run for half an hour across a huge map (where's the fun in that?) as particularly radical - Rare have done that to death and it still isn't interesting.
Reply With Quote