This sounds bad... So many hard-coded values...
The "something else" that is done to each Bits segment, are you sure it involves a recursive function? Considering that the game was originally on playstation and that the segments are 16px-wide, isn't the "something else" done by the Motion Decoder?
http://jpsxdec.googlecode.com/files/...format0-56.txt (2.3 MDEC emulation)
Ok, I'll wait for Font and Anim docs, then
Again, values hardcoded in the exe... Damn. Function pointers... The hard part begins, it seems...
Sorry for the FG1 docs, I forgot to push my changes to the server. That's done, now!