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01-18-2010, 06:32 PM
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Sekto Springs
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: In the smile of every larvae.
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MO did it brilliantly! I loved how the music builds up as more muds/fuzzles follow you till you get the full tune, and same thing as AO/AE when you're being chased
This would have been alot cooler if the music to MO wasn't already so unimpressive.

AO/AE did it pretty well considering it's time. The programmers did a fine job in having the music distinguish between rising tension and certain death. I'm all for it. The use of it in horror games can sometimes be a bit of a pisser though as the musical cues and stingers can give away an action.
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Last edited by Sekto Springs; 01-18-2010 at 06:35 PM..
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