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MO did it brilliantly! I loved how the music builds up as more muds/fuzzles follow you till you get the full tune, and same thing as AO/AE when you're being chased
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This would have been alot cooler if the music to MO wasn't already so unimpressive.
AO/AE did it pretty well considering it's time. The programmers did a fine job in having the music distinguish between rising tension and certain death. I'm all for it. The use of it in horror games can sometimes be a bit of a pisser though as the musical cues and stingers can give away an action.