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01-18-2010, 09:05 AM
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MeechMunchie
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On the subject of dynamic music in games.

Basically, what experience have you had with game music that reacts to the gameplay? What games used it? Did it work well? How did it change?

AO and AE used it well, like when you drop in front of a Scrab it switches to chase music. The real masterstroke was making a drumbeat every time the Scrab jumped.

Defcon tied the music to the death toll, making it get louder and more powerful as more people died.

Morrowind, bless it, had fantastic music, but the combat music and the system for making it change was just awful. It goes on for ages after you flee from something, and when the music changes and the landscape is empty it just makes you feel frustrated because you know you've got to deal with something that you can't see.

Then of course there's Audiosurf, which put the whole process into reverse.

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