Now i show you how looks my shader from inside.
We are in material editor (part of unreal editor).
This is whole my material network. It is made of 10 textures: Diffuse for top of the platform, Specular for top of the platform,
Detail Normal map texture, 3 masks for sides of platform, Green&Red mask for stripes, Base metal Texture, Rust Diffuse, Rust Specular texture.
Only normalmap texture wasn't created by me.
Material was created in that way which allow me modify colors of stripes.
And here is material instance editor.
On the left side you can see two vector parameters values: orange and pink. They're responsble for color of stripes. I can change them freely.
Here is an example:
Instead of orange i have yellow, and instead of pink i have black.
Here you can see all color versions of platform from original game. In correct order (from top: Zulag1, Zulag2, Zulag3 and Zulag4)