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Originally Posted by Lorne Lanning
My thesis is this: If enemies can attract and engage in fun together, they will grow closer. And on that basis, [I'm working on a project that will grab] a global base of users that are attracting for all the wrong reasons towards one another, contextualizing their angst in the real world and connecting it to the angst that they display in game experiences.
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I guess it isn't clearly articulated, but I read this as incorporating a gaming aspect.