In no cutscene does Abe hurt a Mudokon, nor does Stranger hurt a Clakker. These are choices the player decides to make for themselves. Stranger may be an anti-hero, but he's still a HERO nontheless.
When Abe does kill a Mudokon, he says "oops" which implies it was an accident. As for leaving Mudokons, that's down to Abe's stupidity or forgetfulness ("I forgot he was blind").
Does anyone have suggestions for games today which contain a large amount of "GameSpeak". Can you make your character say much in Grand Theft Auto IV? Or is it all contextual based?
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