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  #78  
01-06-2010, 02:13 PM
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Ridg3
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now barrels have 1240 tris, but there is model which have 4640 tris. I mean this metal things under walkeable platforms. Unfortunately i dont know how to decrease polycount of that models without losing entire shape.

Although I belive that Unreal Engine 3 shouldn't have problems with that amount of polygons
When you say 1240 tris, is that including the shadows as well because if so...well done.
And yes the Unreal Engine can easily handle up to 10,000,000 tris.
Me and a group of friends tried a similar attempt with the Reality Engine, we made it crash

EDIT: to decrease the amount of the Barrels, just remove some edges and put a nice bump texture on it, it will make not a blind bit of difference.('cept to your poly count.)

Last edited by Ridg3; 01-06-2010 at 02:15 PM..
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