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now barrels have 1240 tris, but there is model which have 4640 tris. I mean this metal things under walkeable platforms. Unfortunately i dont know how to decrease polycount of that models without losing entire shape.
Although I belive that Unreal Engine 3 shouldn't have problems with that amount of polygons 
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When you say 1240 tris, is that including the shadows as well because if so...well done.
And yes the Unreal Engine can easily handle up to 10,000,000 tris.
Me and a group of friends tried a similar attempt with the Reality Engine, we made it crash
EDIT: to decrease the amount of the Barrels, just remove some edges and put a nice bump texture on it, it will make not a blind bit of difference.('cept to your poly count.)