The change in gamespeak also reflects the change in how games were played.
In the old days of PC gaming, every keyboard key had a seperate function.
Nowadays, we have the luxury of context-sensitive buttons.
To be honest we see GameSpeak more in squad-based games like Rainbow Six and SWAT (Thinks that a Slig SWAT game would be amazing). GameSpeak would probably work better in a third-person game or in a RPG like Mass Effect... or better yet as a Social Interaction game, like The Sims or Chatroom-style play.
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