- Slig Birthing Complex - Birthplace of all Sligs and home of the Slig Queen Skillya.
- Uzmire - Extensive swamp and Sewage Disposal Plant.
- Umborwood - Ancient forest severely diminished by Glukkon lumber needs.
- Mudokon Village - You don't think they lived in trees, did you? Aw, come on!
- FeeCo Depot - Transportation hub of the Magog Cartel. The trains will run.
- Underbrick - Huge towers of stone stand guard over sacred monsters.
- Warehouse - Storage facility for anything and everything.
- Desert - Desert.
- Magog Munitions - Ammunition factory for the Magog Cartel.
- Elmsmeet - Dark forest so sacred even the Glukkons haven't touched it... yet.
- yet to be named - Some huge boulders and stuff
- RuptureFarms - Remains of the once largest meat processing plant in Oddworld.
Levels will probably made with tiles. Not the graphics, I mean - there will be individual images for those - but the way the ground interacts with you. A red tile you can work along, a green one you can jump from underneath and catch a hold of. Then objects will be added possibly with XML:
< monster>
< type>Slig
< layer>foreground< /layer>
< start>12,8< /start>
< runpoint= 1>10,8< /runpoint>
< runpoint= 2>14,8< /runpoint>
< /monster>
... or whatever. I don't know too much about XML.
~any advice/ideas before I begin either looking for a coder or learning to do it myself?
Enchilado