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11-17-2009, 12:01 PM
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enchilado
I don't even know!
 
: Nov 2009
: Brisbane, Australia
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  • Slig Birthing Complex - Birthplace of all Sligs and home of the Slig Queen Skillya.
  • Uzmire - Extensive swamp and Sewage Disposal Plant.
  • Umborwood - Ancient forest severely diminished by Glukkon lumber needs.
  • Mudokon Village - You don't think they lived in trees, did you? Aw, come on!
  • FeeCo Depot - Transportation hub of the Magog Cartel. The trains will run.
  • Underbrick - Huge towers of stone stand guard over sacred monsters.
  • Warehouse - Storage facility for anything and everything.
  • Desert - Desert.
  • Magog Munitions - Ammunition factory for the Magog Cartel.
  • Elmsmeet - Dark forest so sacred even the Glukkons haven't touched it... yet.
  • yet to be named - Some huge boulders and stuff
  • RuptureFarms - Remains of the once largest meat processing plant in Oddworld.


Levels will probably made with tiles. Not the graphics, I mean - there will be individual images for those - but the way the ground interacts with you. A red tile you can work along, a green one you can jump from underneath and catch a hold of. Then objects will be added possibly with XML:
< monster>
< type>Slig
< layer>foreground< /layer>
< start>12,8< /start>
< runpoint= 1>10,8< /runpoint>
< runpoint= 2>14,8< /runpoint>
< /monster>
... or whatever. I don't know too much about XML.

~any advice/ideas before I begin either looking for a coder or learning to do it myself?
Enchilado
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