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Rupture Farms scene - Unreal Engine3
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10-30-2009, 08:21 AM
Grieva
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: Dec 2005
: UK
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Unreal Engine 3 shouldn't have problems with that amount of polygons
then yeah leave it, s'great as it is, you could use opacity maps for scaffolding in the distance, maybe, it'd be low poly but it would look flat
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