Thanks for posting everyone! I'll do the dice rolls shortly.
= End of Hour One =
Note: The following is a summary of the hours actions.
Remember that in most cases (except special jobs), a 1 or a 2 indicate a failure.
Dice Roll Results;
Riles tries to fix the jeep with a wrench - 4 (Jeep is repaired a little bit)
Byron checks to see if the flashlight has a functioning electricity source - 1 (No power supply)
Rigel grabs a headset and tests the signal - 6 (Signal works perfectly)
Krivzee picks up a headset and tests it - 4 (Signal and speech works fine)
Mr Hapaloch carefully tests to see if is headset is functioning as required - 1 (Headset not working quite right, you can either fix it or try again later)
Kipricat attempts to explain his question about being his partner - 3 (Kipricat managed to get his point across well, with only a couple of missed words)
Crag clicked the light switch a couple times to make sure it worked - 6 (A resounding click noise was heard and the lights would have definately come on! Unfortunately the electricity supply appears to be down. Maybe if you could find the source of the power?)
Rook he searched the back seat of the jeep for a flash light and pistol - 4 (Rook finds a flash-light and a pistol, he has no idea if they will work though)
Dore checks signal on headset (incompetently) - 6 (Dore hears the signal just fine)
That's about it. Thanks guys, get ready for Hour Two!
The Creeper : Hour Two
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Narrator: So the individuals make their way into the cold, desolate factory. There are no lights and various bits of junk on the floor. Can any of them find anything useful in the wreckage? It would help for them to get the power supply back on.
=*=*=
Moyris responds, "Ah Dore, you can hear me, you too Rook. You can either take a look around or go inside with the others, your choice. We could use a couple of extra eyes" Moyris sighs and leans back on the Jeep chair. "Remember guys, look around for useful things on the floor if you can"
Moyris looks in the glove compartment of the Jeep (requires dice roll).
Riles was pretty busy, but turned to face Dore. "A hammer? What the fleck dude? Oh well, your choice". Riles reaches into his bag and gives Dore a hammer. "Do you want a nail with that?"
Riles continues to fix the Jeep (requires dice roll).
Byron hits the flashlight, "Stupid thing". He pockets it for now. As Byron enters the South-West Factory Floor, he looks around for items.
*BYRON LOOKS AROUND THE AREA* (requires Dice Roll)
(Note: This is the way of finding items nearby. A diceroll of 1 to 3 will give you one item. A diceroll of 4 or 5 will give you two items. A diceroll of 6 will give you 3 items. However, if there are no items in the area, you won't find anything)
Last edited by AlexFili; 10-29-2009 at 11:56 PM..
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