The Creeper - Halloween Special RPG
I have permission from Splat. Without further ado, I give you... THE CREEPER!
Just in time for Halloween, this will be a unique experiment in both role-playing and team-based game strategy. It'll be interesting to see what happens during the next few weeks and I hope many people will join.
The players who are inactive will probably be the first ones to be killed off by the monster, but I won't pick on any particular person!
The main aim of the RPG is to have fun. Respect the rules and be nice to other players. Try to keep in character. Sligs are not mud-lovers but they won't beat up a Mudokon at the drop of a hat either. Remember, everyone is on an important mission here!
Well, that's about it for now. Read the rules, behave and most importantly...
STAY ALIVE!
The Creeper
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The factory has been producing tires and bike-belts for the past twelve years and has been making good profits. All of a sudden, the communications in and out of the factory stopped. Vans and Lorries waited outside the building but nobody was there to let them inside. The lights inside the factory were off so we can assume that the power has been knocked off somehow or else put on emergency standby. They have left their supplies nearby and have travelled back to the depot. One of the vehicles (a jeep) wouldn't start due to engine failure, so they have left it there. It may be possible to repair it somehow, with some of the tools located inside the building (Hint: Teamwork).
Inside the factory there are a wide array of items/devices that can be utilised. These include; Conveyor belts, Lights, Tazers, Cutting devices, Flashlights, Ice knives, Steel drums and the limited amount of medical supplies located on-site. Note: Any item that requires electricity must either have it's own battery pack or be powered by the mains electricity. An electrical device is good for about two or three uses before it fizzles out and requires a new battery pack or power source.
Fifteen individuals are assigned to inspect an industrialist factory. They comprise of a wide variety of job titles and roles such as Geologist or Security Officer. They come from a wide range of backgrounds and are of different species. They have only worked together once before, so nobody really knows anyone else. A strange noise has been heard inside and the individuals are awaiting orders.
RPG Rules
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The main idea of this game is a survival horror, but the actual gore etc will be written off-screen, so nothing worse than a 12A certificate movie... although some injuries can be implied to be more or less serious. Tone of writing will be that of survivors, so expect some stammering, a bit of confusion and a whole lot of fear. Obviously some characters may be more afraid than others.
While there are fifteen individuals, a few of them may consist of NPCs should we fail to fill the total. They may even be subject to an early demise, if the story goes down that route. Generally expect only ONE post per character per real-life day. I would ask that everyone only makes one character each, to keep things reasonably simple.
While this is an RPG, I am a gamer by nature, so it's my idea to fuse a couple of RPG staples with some good old fashioned Gaming (Think D&D). The most complex thing this will come down to is a dice-roll or a coin-flip (which I will do as an impartial referree). Here are a list of moves the require a 6-sided dice roll;
Attacking something
Closing a door (may get jammed/stuck)
Putting a bullet/clip into a gun (may get jammed/stuck)
Shooting a gun (damage variables & miss factor)
Skill based analysis (examining an object in high-detail or assessing the stability of an object, checking whether a device has a battery pack inside)
The general rule is that 3-6 indicates a correct result, but 1-2 indicates a failure. The exception is to the specialized jobs, which change this to 2-6 indicating a success,with only 1 indicating a failure. If a player is attacking a 6 indicates a critical attack, which does twice as much damage.
Example character profile
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Name: (Data here)
Age (human years): (Data here)
Race: (Any sensible Oddworld race. Be aware that characters like Glukkons and Gabbits will be severely handicapped when it comes to using something)
Job: (Geologist, Technician, Weapons Expert) Choose one of the three, each has it's own bonuses.
Personality: (What is the character like?)
Brief History: (What has the character done previously?)
Weakness: (Fear of heights, Fear of noises, Fear of darkness; Choose one of the three, each has a different implication)
Geologist - Has a higher chance of assessing objects accurately.
Technician - Has a higher chance of closing doors or operating machinery correctly.
Weapons Expert - Has a higher chance of succeeding with a weapon or gun strike.
Fear of heights - Certain rooms may contain a basement or upper floor, this shock can cause irrational fear, depending on the coin-flip.
Fear of noises - A character may hear a noise and be unable to move, depending on the coin-flip.
Fear of darkness - If the lights turn off at any point, the character may enter a paralyzed state, depending on the coin-flip.
-MAP-
Because characters may move around the factory, here is a basic map of the area.
A - Entrance to the factory (Everyone starts here)
B - SW Factory Floor
C - SE Factory Floor
D - NE Factory Floor
E - NW Factory Floor
F - Staff Lounge
G - Factory Storeroom
H - Electrical / Security Camera room
Movement does not incur any roll, but can only occur once in any particular real-time day. Feel free to ask my about any of the above information.
Some of the information will be kept secret until such time as I wish to divulge it, such as the strength/health of the monster(s) you encounter. I will let you know if the monster is barely injured, injured, severly injured, dying or dead.
Player characters are on a 3-strike system, wherby a third attack will incapacitate/defeat a player character. They may or may not be able to be revived depending on the success of medical equipment (requires a specific dice roll).
Basic points to remember;
- Only ONE IC post per real-time day (at least 12 hour gap between posts).
- Your character can only move to one adjacent area per each post (no leap-frogging/running).
- Any task that requires a certain amount of skill/intelligence requires an admin dice-roll. Just say something like *Request Dice Roll*, and I will perform that particular roll and reveal the results of the roll.
Admin character profile
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Name: Moyris
Age: 50 yrs
Race: Slig
Job: Team Leader
Personality: Moyris is a brave and fearless leader, but his age is getting to him. He usually takes a back-seat to most missions and acts like a recon trooper. He's not bad at shooting, but his age is catching up with him now. He is generally a nice person to work with, but not someone you want to cross.
Brief History: On his last mission, Moyris lead the team to a successful rescue of a trapped Slig battalion. He successfully ordered the retrieval of those officers and the recovery of precious items. He feels like he will retire soon.
Weakness: Fear of Darkness
My character profile
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Name: Riles
Age: 20 yrs
Race: Mudokon
Job: Technician
Personality: Riles is a keen car enthusiast who keeps to himself. He often works the repairing of vehicles and machinery. He's a bit clumsy though, which can put him out as a loser.
Brief History: Just joined the team recently, he can't be relied on as much of a leader figure, he's a bit of a coward when it comes to the crunch.
Weakness: Fear of Darkness
Note: Players can still join until October 29th to create characters before the game is locked down. People are now permitted to begin the roleplay. Thanks.
PS: You may want to get into pairs and walk around the factory together.
Last edited by AlexFili; 10-28-2009 at 12:24 AM..
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