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Hey just a quick update party people,
I've been looking around for some code to create some Shaders that can really create a Oddworld feel. Although i can't code my own shader yet I've found many tutorials about baking different types of lighting maps into the characters texture from high resolution models to low resolution models.
At the moment Abe has a Diffuse map (colour) a baked specular map (shinyness) a baked ambient occlusion map (awesome definition in the edges) and a dynamic normal map.
So I'm going rather texture crazy, playing Uncharted 2 gave me a boost of enthusiasm so Abe is going to kick arse when he's done.
Tl;dr I've made the textures awesome for everything everywhere.
Talk to you soon
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