Tangent Normal Maps
hey grieva, i checked out the help menu that comes with maya and it does have a lot of help for fixing the problem of flipped mirror'd normal maps.
If you just search tangent normals in the help menu it'll show you what to do (i couldn't get it going for the life of me by the way but it does seem more than doable)
But yeah long story short I'd stick with the re-unwrap anyway :P
|