thread: .lvl files
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  #519  
09-30-2009, 12:06 AM
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AlexFili
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You can tell some of the characters are heavily scripted. One example is in AE, the first Slig that you see walk up to a Mudokon. He walks forward and beats the Mudokon, during this time he doesn't respond to pretty much anything the player does.

Not to mention the random few; "deaf Sligs". - The ones which dont respond properly to speech.

I hate to be a pessimist... but if nobody has made a level editor in all this time, it's pretty much a fruitless venture. Sorry to dash everyone's hopes, but even if you COULD edit levels, you'd still have to resort to really picky scripting code for the Mudokons and Sligs anyway.
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Last edited by AlexFili; 09-30-2009 at 12:09 AM..
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